I happened across this thread on the SOE boards, titled Newb guardian, I cant kill anything even cons.
Right away I can see the problem that the forum poster, Ladsud, is having:
Hi, just started eq2 yesterday and choose a guard.
It never ceases to amaze me how many people pick up a brand new MMORPG (to them, at least), and either because they don’t know better, or because they’re a glutton for punishment, pick possibly the worst beginner class you can possibly pick. And in this case, it’s a Guardian.
I can see, from a beginner’s perspective, how a Guardian would appeal to an average beginner. You have here your stereotypical low-IQ plate-wearing sword-chucking thug. They’re typically one of your most powerful characters in an offline RPG, usually wielding the Sword of a Thousand Truths, and able to survive–and inflict–those annoying 9,999 HP attacks (Final Fantasy, anyone?). They also evoke the fairy tale image of a knight in shining armor, off to slay the dragon and rescue the princess, who is usually in another castle.
I can see that.
On the other hand, you have the reality of the situation. Guardians are tanks. Their job is to hold aggro, while monsters let loose all sorts of carnage. They have very low damage output compared to other classes. And because they have such low damage output, they aren’t as able to kill mobs quickly, and have to resort (typically) to simply outlasting their opponent in solo play. And in group play, you have to act as the group leader and lead your group to your destination, being aware of your surroundings, where your enemies are, where your group members are, whether or not you have aggro, and being absolutely sure you will survive when a giant tarantula decides to attack and devour you.
That’s a lot to keep track of. It’s pretty difficult for a veteran at times, but it’s especially hard for a beginner. Forget dealing with all that, beginners are still learning how to play; they often aren’t ready for all this multitasking so early.
Add to the fact that Guardians are very gear reliant; you have to remain on top of gear upgrades, so that you can survive your encounter of the third kind. A caster can get away with letting his gear slip as long as he has his spells, but not a Guardian. You let your gear slip for too long, and you get eaten alive. Forget to upgrade that weapon, and you lose aggro. Let your combat arts fall behind, and though you can survive getting beat on, you won’t be able to kill anything with any kind of speed.
In a word, unforgiving.
So I have to wonder, what compelled Ladsud to create a Guardian in the first place? I can only speculate, but perhaps he played a similar tank class in a different MMO. I know Warriors in EQ1 are just as unforgiving, if not more; if you don’t have access to high end loot, you can’t even go to high end zones and tank, though your DPS is somewhat respectable (for auto-attack). If he came from EQ1, then he should be familiar with how Warriors function, right?
On the other hand, Warriors in WoW can spec all-out DPS, and put out some crazy numbers. Maybe he thought the Guardian class was like the WoW Warrior? If so, he was pretty close; Berserkers would fit the criteria here, as they’re more damage-oriented than Guardians.
I may never find out, but I do have advice for people playing an MMO for the first time: Pick a class that works well for beginners; these classes tend to be excellent soloers. Not only will you gain the satisfaction of killing just about anything you see, within reason anyway, you’ll learn the game that much easier. In time, when you’re ready, you can go back and reroll a tank class, should you still desire to play one.
Ding! Welcome to Tier 7 – Again
Tags: EverQuest II
Yesterday, after nearly a year of off-and-on grinding, questing, and frustration, my Berserker hit level 60. And for a change of pace, it was on a quest turn-in. Usually it’s on some random mob.
And for the first time ever for me, I have an alt character that’s nearly as high level as my main. The last time this happened was back in my EQ1 days when I was still a mid-30s Mage, sometime in 2002.
It’ll be interesting to see how my tier 7 experience the second time around is shaped. Before, I had my Conjuror, and I could easily tag along in a group and go hunt things, and play it casual. Or I could easily solo just about anything in my path; Conjurors are after all one of the best classes at soloing.. Now, as my Berserker, I’ll actually be forced to lead groups instead of playing casual. I’ll have a much harder time soloing things, and exploring the world.
Already I’m having a frustrating time. My experiences in Kaladim to finish the fourth Rallos Zek quest was painful. To be fair, I was fighting white and yellow-con 1-up mobs who are highly social and have a huge aggro radius. Even my Conjuror would have difficulty in a situation like that. It also didn’t help matters that my gear is still mostly Tier 6 Mastercrafted (though I have some very nice Desert of Flames Fabled on). In two levels I’ll get another significant gear upgrade. And in about 4 or 5 levels I should be adequately leveled to lead groups through the easier parts KoS.
Of course, by the time that happens, Kunark will be around, and no one will be hunting in KoS anymore if they can help it. I can’t remember the last time I saw anyone hunting in Silent City, after all (though there were a few instance runs in Flames).
So what’s in store for my Berserker?
Well for the Overrealm, we have Tenebrous Tangle, which I’ve been hunting and about exhausted quests from. Only a few repeatable quests remain, as well as several Heroic quests (not to mention a few from the Claymore series). Sanctum of the Scaleborn will likely be my heroic dungeon of choice after I reach about 65, while people remain interested. I can move on to Barren Sky at about 63 or 64 and start the solo quests there, and will be able to hunt in Bonemire around 67. Palace of the Awakened becomes an option around 66 or 67 for tanking. And I can start tanking instances around then too, and get some much needed gear upgrades. Assumingthe population holds out in this level range (which I highly doubt).
For Faydwer there’s New Tunaria right now. But I can’t recall the last time anyone actually hunted there. Loping Plains will have lots of solo content for me for a few levels yet. Mistmoore Catacombs is an option for grouping in a few levels, though it’s not a popular zone by any means. Kaladim should be feasible around 65 or so, though again groups there are rare. Castle Mistmoore will open up at 70, but I don’t see it being a popular place to hunt after Kunark comes out. And I can start doing the Faydwer instances around level 70 too, though popularity will also wane with Kunark. And then there’s Unrest, and the Shard of Fear at around 70 as well.
Gear wise, I already have my suit of Xegonite ready (the pieces I will replace anyway). I need to get more Acrylia jewelry made to fill in most of my spots. A new Buckler is a must. I got my tradable weapons covered for now, until I can get better from mob drops anyway. And of course I’m going to need about 16 or 17 spongy loam for the Adept 3s I’ll need until 70. There’s a few quests I’ll be able to start, and hopefully finish. Claymore probably won’t be an option, but Swords of Destiny might be.
I gotta say, my Berserker is better situated for tier 7 than my Conjuror was nearly a year and a half ago. It’s probably because I already know what to expect from Tier 7, and I’ve had time to plan things out. Definitely not so with my Conjuror, I had to figure things out as I went. And spell upgrades for the Conjuror were (and still are) a high priority; it took nearly the entire expansion cycle to get the Masters I have now, and I’m still missing a few minor ones. Just as well, Kunark will take care of that problem soon enough.
Course, once the expansion rolls around, I’ll probably worry about the Conjuror 100% until I hit level 80. But I’ll worry about that in 3 weeks.